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This section will cover specific information about the Dragoonoid Substance Painter Files.

Note

For a crash course on how to use Substance Painter, head to the 🌱 Substance Painter Basics section

Even if you’re experienced with Substance Painter, I advise you to read this next section of the guide.

Universal Substance Painter Project

If you don't have Substance Painter 2026, I've included a .USPP file. Head to Universal Substance Painter Projects for more information.

Dragoonoid Projects

There are 4 Substance painter Projects for the Dragoonoid: - Body - Clothing - Hair - Leggings

Note

A crash can sometimes occur when trying to open Substance Painter project files directly through your file explorer. If you experience crashing when opening a file, open Substance Painter and open the file using Substance's "File>Open" menu

There is currently no way to switch between UV maps in Substance, which is part of the reason Leggings are a separate project.

Warning

If you plan on using both the SFW and NSFW versions of the avatar, use the NSFW version of the Substance Painter Project! It will export both SFW and NSFW versions!

Alternate layers

An optional layer for preset markings is included. Experiment and have fun! An optional layer also puts lipstick on the bottom lip.

Stripes Dots (Big) Dots (Small)
Dragoo_Stripes.png Dragoo_DotsBig.png Dragoo_DotsSmall.png
Lipstick
Dragoo_LipStick.png

Leggings

Due to the leggings using a different UV map and being a decal option, it complicates things if a user wants to change the metallics and specular map of the leggings.

Anchors

This project has a lot of anchors. It's a good idea to become familiar with them before working on the project. Refer to 🌳 Substance Painter Advanced#Anchors

Lighting and shading layers

Refer to 🌳 Substance Painter Advanced#New Shading and Lighting setup

Emissions

Refer to 🌳 Substance Painter Advanced#Emissions Dragoo_Emission.png

The red channel of the emission mask is used for making the eyes glow a little, the green, BlueΒ and AlphaΒ are unused, so feel free to use them for other things! Although, because alpha is not usually part of the color information for the emission property, in order to use it, you’ll have to use the custom channel User4, which I’ve renamed to β€œEmissive (Alpha)”.

UDIMs

refer to 🌳 Substance Painter Advanced#UDIM Workflow.

The first tile is for the Body, the second is for the head, the third is for the Goo material and penis, and 4 is used by the tail, nipples, belly button and crotch Dragoo_UDIMs.png

Export settings

When you're ready to export, Choose where to export the textures and choose the cached template if possible.

In later versions of substance, the cached export setting may be incompatible. Refer to the next section to recreate it.

Dragoo_MaterialSlots.png

Dragoo_ExportTextures.png

Template settings

This is the template settings I use for this project. Know that these settings might be different depending on the avatar being worked on.

Warning

Using the official export template from Poiyomi may not give the desired results!

Dragoo_ExportSettingsv2.png

User0= R (Goo dots)

User1= G (Goo chin/Wrist)

User2= B (Outside of eyes)

User3= A (Unused)

User4= Emissive (Alpha)

User5= Wetness mask for "Packed" texture

User6= Subsurface Scattering Color

User7= Mesh Thickness

Success

Head to the πŸ₯‘ Unity Import Process section.