Skip to content

This section will go over each specific feature used on this avatar.

Ambient Occlusion

Uses the A channel of the Reflections & Specular Global Mask.

Detail Maps

Used for the cloth normals on the leggings, arm warmers and clothing. Leggings/arm warmers are part of the body material, and they use the second global mask slot to turn each one off or on.

When only arm warmers are on: an animation sets Global Mask to 2G When only leggings are on: an animation sets Global Mask to 2R When both are on: an animation sets Global Mask to 2A Global mask animation is the same for decal. That said, an animation also substracts the decal from the "1B" global mask in order to remove the wet effect when leggings or arm warmers are active.

Note

Changing the color of the leggings to black might make the wet effect appear. It's not exactly an ideal setup, but at least leaves some decal slots open for other uses.

Decals

Used for nipple pasties, leggings & arm warmers (base color, and another to allow a tiling texture to sit above the leggings, as the detail texture would get replaced by decals. Leggings texture: applies a cloth texture to the leggings due to issues when using the detail map section.

Matcap

Used on the goo, hair, the subtle scales, eye shine and the Wet effect.

Dragoo_MatcapDots.png Dragoo_MatcapScales.png
Dragoo_MatcapEyes.png Dragoo_MatCapWet.png

Notably, on the body, the wet effect matcap has a tiling custom normal map in order to give the illusion that the droplets are round and bulging out from the mesh. It uses the Blue Channel of the Reflections & Specular Global mask to mask out the effect where needed.

Reflections and Specular

This slot is empty as it uses the global mask function under "GSAA & Advanced Controls"

Note

These are the settings for GSAA and advanced controls in Reflections & Specular, these are not listing the contents

R Channel: Metallic G Channel: Glossiness B Channel: Reusing Glossiness A Channel: Unused on this avatar

Emissions

On the Face material, eyes glow slightly as a stylistic choice. On the Body material, the first emission slot does not have anything, but contains animations to prevent emissions from showing up on the leggings. If you have emissives on the Body and don't want them to glow through the leggings or arm warmers, you can just use this slot.

UV map slots

The first UV map in this avatar is used for textures. The second is for the UV tile discard function. The third one is used for the leggings/arm warmers, and the 4rth is specifically for the nipple pasties.

Dragoo_UVMaps.png

Clothing UV map Pasties UV map
Dragoo_UVClothing.png Dragoo_UVPasties.png
### Clothing UV map:

It is specifically unwrapped to only have the leg and arms take up the UV space, while the rest of the body is small and in the corner. this allows the use of much smaller textures instead of having a duplicate of the main body, and the squared UVs allow for detail textures to align at the seams.

Pasties UV map

Unwrapped for the pasties decal on the Misc material. This unwrap of the breasts is not as warped as the main texture, and does not have the seam nearly as close to the tip of the breasts, allowing more room to shrink or grow the pasties with breast size.

UV Tile Discard

Dragoo_DiscardGuide.png

It’s unlikely that you’ll have to mess with these for this project, but I’m providing the information regardless.

Refer to UV Tile Discard/Dissolve for more information.

Proximity Color

This feature darkens the area of the mesh that's close to your viewpoint. Helps selling the illusion that you're really close to the mesh.

View Clip Prevention

This feature will give the illusion that your viewpoint is not going through the mesh. If you stuff your viewpoint really close to someone, you won't clip through easily. Uses a mask that prevents it from showing up on your hands, as it shows up in your own viewpoint easily and can be annoying otherwise.

Glitching

Used on Hair02 to give a wobbly goo effect. Feel free to remove if it's annoying.

Global Masks

Textures:

Body

Slot 1: Reflections and Specular R: Metallics G: Glossiness B: Mask used to prevent wetness matcap from showing up on eyes A: Ambient Occlusion

Slot 2: Leggings mask R: Leggings G: Arm Warmers B: Stripes (Unused) A: Both Arm Warmers and Leg Warmers

Goo

Slot 1: Reflections and Specular R: Metallic G: Glossiness B: Unused A: Unused

Slot 2: Masks mainly used for different matcaps. R: Dots G: Chin and Wrist Goo B: Eyes A: Unused

Outfit01 & Outfit02

Slot 1: Detail Map Mask. Only uses the Red slot.